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Sparticle is a profession GUI tool, based on one of the most popular 3D engines in Flash, Away 3D. Sparticle is completely GPU-accelerated which means that all rendering computations are performed by the GPU. This high-performance tool is ideal for game-effect designers who want to develop complex 3D effects for their games.
Enter Sparticle particle effect Contest to Win iPad Air!
http://www.effecthub.com/contest
Enter Sparticle particle effect Contest to Win iPad Air!
http://www.effecthub.com/contest
Adobe After Effects is a digital visual effects, motion graphics, and compositing application developed by Adobe Systems and used in the post-production process of film making and television production. Among other things, After Effects can be used for keying, tracking, compositing and animation. It also functions as a very basic non-linear editor, audio editor and media transcoder.
PhysicsEditor creates collision shapes for your physics enabled game. Use the fantastic Automated Shape-Tracer to create shapes within seconds! Directly export to your favorite game engine.
Ethiopia
ND2D is a 2D framework using the new GPU hardware features of flash. To run this engine you must download and install the latest flash player:
Flash Player 11 & playerglobal.swc
You have to compile ND2D with the FP11 playerglobal.swc and the compiler option -swf-version=13 to get it to work.
ND2D was built to make an ease use of hardware accelerated 2D content in the Flashplayer. The aim is to keep things simple and reintroduce familiar concepts. ND2D has a displaylist and quite the same methods to modify sprites as you are used to, but a few things are different. There are optimizations in ND2D, that enable you to display thousands of sprites at a high framerate. Have a look at the examples for the Sprite2DCloud or Sprite2DBatch and in the Wiki.
If you want to contribute, make bugfixes or extend the engine, feel free to fork it or email me: lars[at]nulldesign.de
Flash Player 11 & playerglobal.swc
You have to compile ND2D with the FP11 playerglobal.swc and the compiler option -swf-version=13 to get it to work.
ND2D was built to make an ease use of hardware accelerated 2D content in the Flashplayer. The aim is to keep things simple and reintroduce familiar concepts. ND2D has a displaylist and quite the same methods to modify sprites as you are used to, but a few things are different. There are optimizations in ND2D, that enable you to display thousands of sprites at a high framerate. Have a look at the examples for the Sprite2DCloud or Sprite2DBatch and in the Wiki.
If you want to contribute, make bugfixes or extend the engine, feel free to fork it or email me: lars[at]nulldesign.de
Obelisk.js is an open source JavaScript engine to build pixel isometric objects.
With this engine, you can easily add isometric pixel element like brick, cube, pyramid onto HTML5 canvas.
Check out more: https://github.com/nosir/obelisk.js
With this engine, you can easily add isometric pixel element like brick, cube, pyramid onto HTML5 canvas.
Check out more: https://github.com/nosir/obelisk.js
AfterBurn is a volumetric effects plugin for Autodesk's 3D Studio Max software, which has been used in several feature films. AfterBurn is one of very few plugins to create and render true volumetrics within 3ds max.
Cars Game Engie Editor<br />
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Greetings cant like this:<br />
<iframe id='game_player' width='640' height='405' src='http://www.gamemaker3d.com/editor/GM3DPlayer.html?pid=0450244942' frameborder='0' allowfullscreen></iframe>
With EffectHub Flash Editor, you could build your flash online by writing ActionScript code.
This editor also support Flex, Away3D and Frocessing library.
You could fork other's work, somehow like wonderfl which already closed in 2017.
This editor also support Flex, Away3D and Frocessing library.
You could fork other's work, somehow like wonderfl which already closed in 2017.