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ActionScript
1
// forked from FLASHMAFIA's qb + disqo
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package {
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    import flash.display.BitmapData;
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    import flash.display.BlendMode;
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    import flash.display.Graphics;
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    import flash.display.Sprite;
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    import flash.display.StageAlign;
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    import flash.display.StageQuality;
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    import flash.display.StageScaleMode;
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    import flash.events.Event;
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    import flash.filters.BlurFilter;
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    import flash.geom.Matrix;
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    [SWF(width = '465', height = '465')]
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    public class QBlur extends Sprite {
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        private var meshes : Vector.<Mesh>;
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        private var camTX : Number;
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        private var camTY : Number;
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        private var camX : Number = 0.0;
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        private var camY : Number = 0.0;
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        private var camZ : Number = 0.0;
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        private var camRX : Number = 0.0;
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        private var camRY : Number = 0.0;
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        private var camRZ : Number = 0.0;
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        private var seed : int = 2222;
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        function QBlur() {
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            stage.stageFocusRect = mouseEnabled = mouseChildren = tabEnabled = tabChildren = false;
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            stage.scaleMode = StageScaleMode.NO_SCALE;
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            stage.align = StageAlign.TOP_LEFT;
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            stage.quality = StageQuality.HIGH;
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            stage.frameRate = 64;
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            opaqueBackground = 0xFFFFFF;
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            camTX = 465 / 2;
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            camTY = 465 / 2;
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            meshes = new Vector.<Mesh>(27, true);
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            var meshCnt : uint;
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            for (var px : Number = 0; px < 3; px++) {
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                for (var py : Number = 0; py < 3; py++) {
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                    for (var pz : Number = 0; pz < 3; pz++) {
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                        seed = (((seed & 1) - 1) & 0xF00FC7C8) ^ (seed >> 1);
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                        var mesh : Mesh = new Cube(new CubeTex(seed & 0xFFCC88), 40);
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                        mesh.x = -100 + px * 100;
 

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