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ActionScript
1
// forked from yonatan's Sea and Clouds
2
// forked from yonatan's Clouds and snow (cloud painter from tencho's Sea of Clouds - http://wonderfl.net/c/h9dR)
3
// forked from cjcat2266's Super Express Desert Sunset + Rain (Stardust ver.)
4
// forked from yonatan's Super Express Desert Sunset
5
// forked from k0rin's Super Express
6
 
7
package {
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    import flash.display.*;
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    import flash.events.*;
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    import flash.geom.*;
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   // import net.hires.debug.Stats;
12
    
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    [SWF(width = "600", height = "600", frameRate = "40")]
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    public class Main extends Sprite
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    {
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        public static const WIDTH:Number = 600;
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        public static const HEIGHT:Number = 600;
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        private var debug:Boolean = false;
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        private var sun:SunLight;
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        private var night:NightSky;
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        private var entities:Vector.<Entity> = new Vector.<Entity>();
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        private var sunBlock:BitmapData = new BitmapData(WIDTH, HEIGHT);
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        private var renderedSky:BitmapData = new BitmapData(WIDTH, (HEIGHT+1)/2);
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        private var scene:Sprite = new Sprite;
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        private var clouds:Clouds
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        private var sea:Sea;
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        public static const CLOUD_NUM:int = 50;
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        public static const ERROR_SEEDS:Array = [346, 514, 1155, 1519, 1690, 1977, 2327, 2337, 2399, 2860, 2999, 3099, 4777, 4952, 5673, 6265, 7185, 7259, 7371, 7383, 7717, 7847, 8032, 8350, 8676, 8963, 8997, 9080, 9403, 9615, 9685];
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        public var loading:LoadingScene;
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        public function Main():void
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        {
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            if (stage) init();
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            else addEventListener(Event.ADDED_TO_STAGE, init);
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        }
38
        
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        private function init(e:Event = null):void {
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            removeEventListener(Event.ADDED_TO_STAGE, init);
 

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