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ActionScript
1
package  {
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    import flash.events.MouseEvent;
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    import flash.geom.Vector3D;
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    import flash.geom.Point;
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    import flash.events.Event;
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    import flash.display.Sprite;
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    /**
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     * @author javid jafari 
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     8-9-2013
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     */
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    public class JointTest extends Sprite {
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        private var joints:Vector.<Joint>
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        private var points:Vector.<Vector.<Point2D>>
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        private var cols:Number=10
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        private var rows:Number=10
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        private var res:Number=20
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        private  var offX:Number
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        private  var offY:Number
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        private var cp:Point2D
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        private var gravity : Vector3D = new Vector3D(0, .3)
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        private var h : int;
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        private var w : int;
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        public function JointTest() {
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            stage.frameRate=60
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            w=stage.stageWidth
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            h=stage.stageHeight
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             with(this.graphics){
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                beginFill(0x101010)
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                 drawRect(0,0,w,h)
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             }
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            offX=w/2-(res*cols)/2
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            offY=h/7;
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            joints=new Vector.<Joint>()
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            points=new Vector.<Vector.<Point2D>>()
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            addPointsAndJoints()
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            points[0][0].pinned=true
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            points[cols-1][0].pinned=true
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        //    points[5][0].pinned=true
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