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JS
/** * @author Eberhard Graether / http://egraether.com/ * @author Mark Lundin / http://mark-lundin.com * @author Simone Manini / http://daron1337.github.io * @author Luca Antiga / http://lantiga.github.io */ THREE.TrackballControls = function ( object, domElement ) { var _this = this; var STATE = { NONE: -1, ROTATE: 0, ZOOM: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_ZOOM_PAN: 4 }; this.object = object; this.domElement = ( domElement !== undefined ) ? domElement : document; // API this.enabled = true; this.screen = { left: 0, top: 0, width: 0, height: 0 }; this.rotateSpeed = 1.0; this.zoomSpeed = 1.2; this.panSpeed = 0.3; this.noRotate = false; this.noZoom = false; this.noPan = false; this.staticMoving = false; this.dynamicDampingFactor = 0.2; this.minDistance = 0; this.maxDistance = Infinity; this.keys = [ 65 /*A*/, 83 /*S*/, 68 /*D*/ ]; // internals this.target = new THREE.Vector3(); var EPS = 0.000001; var lastPosition = new THREE.Vector3(); var _state = STATE.NONE, _prevState = STATE.NONE, _eye = new THREE.Vector3(), _movePrev = new THREE.Vector2(), _moveCurr = new THREE.Vector2(), _lastAxis = new THREE.Vector3(), _lastAngle = 0, _zoomStart = new THREE.Vector2(), _zoomEnd = new THREE.Vector2(), _touchZoomDistanceStart = 0, _touchZoomDistanceEnd = 0, _panStart = new THREE.Vector2(), _panEnd = new THREE.Vector2(); // for reset this.target0 = this.target.clone(); this.position0 = this.object.position.clone(); this.up0 = this.object.up.clone(); // events var changeEvent = { type: 'change' }; var startEvent = { type: 'start' }; var endEvent = { type: 'end' }; // methods this.handleResize = function () { if ( this.domElement === document ) { this.screen.left = 0; this.screen.top = 0; this.screen.width = window.innerWidth; this.screen.height = window.innerHeight; } else { var box = this.domElement.getBoundingClientRect(); // adjustments come from similar code in the jquery offset() function var d = this.domElement.ownerDocument.documentElement; this.screen.left = box.left + window.pageXOffset - d.clientLeft; this.screen.top = box.top + window.pageYOffset - d.clientTop; this.screen.width = box.width; this.screen.height = box.height; } }; this.handleEvent = function ( event ) { if ( typeof this[ event.type ] == 'function' ) { this[ event.type ]( event ); } }; var getMouseOnScreen = ( function () { var vector = new THREE.Vector2(); return function ( pageX, pageY ) { vector.set( ( pageX - _this.screen.left ) / _this.screen.width, ( pageY - _this.screen.top ) / _this.screen.height ); return vector; }; }() ); var getMouseOnCircle = ( function () { var vector = new THREE.Vector2(); return function ( pageX, pageY ) { vector.set( ( ( pageX - _this.screen.width * 0.5 - _this.screen.left ) / ( _this.screen.width * 0.5 ) ), ( ( _this.screen.height + 2 * ( _this.screen.top - pageY ) ) / _this.screen.width ) // screen.width intentional ); return vector; }; }() ); this.rotateCamera = (function() { var axis = new THREE.Vector3(), quaternion = new THREE.Quaternion(), eyeDirection = new THREE.Vector3(), objectUpDirection = new THREE.Vector3(), objectSidewaysDirection = new THREE.Vector3(), moveDirection = new THREE.Vector3(), angle; return function () { moveDirection.set( _moveCurr.x - _movePrev.x, _moveCurr.y - _movePrev.y, 0 ); angle = moveDirection.length(); if ( angle ) { _eye.copy( _this.object.position ).sub( _this.target ); eyeDirection.copy( _eye ).normalize(); objectUpDirection.copy( _this.object.up ).normalize(); objectSidewaysDirection.crossVectors( objectUpDirection, eyeDirection ).normalize(); objectUpDirection.setLength( _moveCurr.y - _movePrev.y ); objectSidewaysDirection.setLength( _moveCurr.x - _movePrev.x ); moveDirection.copy( objectUpDirection.add( objectSidewaysDirection ) ); axis.crossVectors( moveDirection, _eye ).normalize(); angle *= _this.rotateSpeed; quaternion.setFromAxisAngle( axis, angle ); _eye.applyQuaternion( quaternion ); _this.object.up.applyQuaternion( quaternion ); _lastAxis.copy( axis ); _lastAngle = angle; } else if ( !_this.staticMoving && _lastAngle ) { _lastAngle *= Math.sqrt( 1.0 - _this.dynamicDampingFactor ); _eye.copy( _this.object.position ).sub( _this.target ); quaternion.setFromAxisAngle( _lastAxis, _lastAngle ); _eye.applyQuaternion( quaternion ); _this.object.up.applyQuaternion( quaternion ); } _movePrev.copy( _moveCurr ); }; }()); this.zoomCamera = function () { var factor; if ( _state === STATE.TOUCH_ZOOM_PAN ) { factor = _touchZoomDistanceStart / _touchZoomDistanceEnd; _touchZoomDistanceStart = _touchZoomDistanceEnd; _eye.multiplyScalar( factor ); } else { factor = 1.0 + ( _zoomEnd.y - _zoomStart.y ) * _this.zoomSpeed; if ( factor !== 1.0 && factor > 0.0 ) { _eye.multiplyScalar( factor ); if ( _this.staticMoving ) { _zoomStart.copy( _zoomEnd ); } else { _zoomStart.y += ( _zoomEnd.y - _zoomStart.y ) * this.dynamicDampingFactor; } } } }; this.panCamera = (function() { var mouseChange = new THREE.Vector2(), objectUp = new THREE.Vector3(), pan = new THREE.Vector3(); return function () { mouseChange.copy( _panEnd ).sub( _panStart ); if ( mouseChange.lengthSq() ) { mouseChange.multiplyScalar( _eye.length() * _this.panSpeed ); pan.copy( _eye ).cross( _this.object.up ).setLength( mouseChange.x ); pan.add( objectUp.copy( _this.object.up ).setLength( mouseChange.y ) ); _this.object.position.add( pan ); _this.target.add( pan ); if ( _this.staticMoving ) { _panStart.copy( _panEnd ); } else { _panStart.add( mouseChange.subVectors( _panEnd, _panStart ).multiplyScalar( _this.dynamicDampingFactor ) ); } } }; }()); this.checkDistances = function () { if ( !_this.noZoom || !_this.noPan ) { if ( _eye.lengthSq() > _this.maxDistance * _this.maxDistance ) { _this.object.position.addVectors( _this.target, _eye.setLength( _this.maxDistance ) ); } if ( _eye.lengthSq() < _this.minDistance * _this.minDistance ) { _this.object.position.addVectors( _this.target, _eye.setLength( _this.minDistance ) ); } } }; this.update = function () { _eye.subVectors( _this.object.position, _this.target ); if ( !_this.noRotate ) { _this.rotateCamera(); } if ( !_this.noZoom ) { _this.zoomCamera(); } if ( !_this.noPan ) { _this.panCamera(); } _this.object.position.addVectors( _this.target, _eye ); _this.checkDistances(); _this.object.lookAt( _this.target ); if ( lastPosition.distanceToSquared( _this.object.position ) > EPS ) { _this.dispatchEvent( changeEvent ); lastPosition.copy( _this.object.position ); } }; this.reset = function () { _state = STATE.NONE; _prevState = STATE.NONE; _this.target.copy( _this.target0 ); _this.object.position.copy( _this.position0 ); _this.object.up.copy( _this.up0 ); _eye.subVectors( _this.object.position, _this.target ); _this.object.lookAt( _this.target ); _this.dispatchEvent( changeEvent ); lastPosition.copy( _this.object.position ); }; // listeners function keydown( event ) { if ( _this.enabled === false ) return; window.removeEventListener( 'keydown', keydown ); _prevState = _state; if ( _state !== STATE.NONE ) { return; } else if ( event.keyCode === _this.keys[ STATE.ROTATE ] && !_this.noRotate ) { _state = STATE.ROTATE; } else if ( event.keyCode === _this.keys[ STATE.ZOOM ] && !_this.noZoom ) { _state = STATE.ZOOM; } else if ( event.keyCode === _this.keys[ STATE.PAN ] && !_this.noPan ) { _state = STATE.PAN; } } function keyup( event ) { if ( _this.enabled === false ) return; _state = _prevState; window.addEventListener( 'keydown', keydown, false ); } function mousedown( event ) { if ( _this.enabled === false ) return; event.preventDefault(); event.stopPropagation(); if ( _state === STATE.NONE ) { _state = event.button; } if ( _state === STATE.ROTATE && !_this.noRotate ) { _moveCurr.copy( getMouseOnCircle( event.pageX, event.pageY ) ); _movePrev.copy(_moveCurr); } else if ( _state === STATE.ZOOM && !_this.noZoom ) { _zoomStart.copy( getMouseOnScreen( event.pageX, event.pageY ) ); _zoomEnd.copy(_zoomStart); } else if ( _state === STATE.PAN && !_this.noPan ) { _panStart.copy( getMouseOnScreen( event.pageX, event.pageY ) ); _panEnd.copy(_panStart); } document.addEventListener( 'mousemove', mousemove, false ); document.addEventListener( 'mouseup', mouseup, false ); _this.dispatchEvent( startEvent ); } function mousemove( event ) { if ( _this.enabled === false ) return; event.preventDefault(); event.stopPropagation(); if ( _state === STATE.ROTATE && !_this.noRotate ) { _movePrev.copy(_moveCurr); _moveCurr.copy( getMouseOnCircle( event.pageX, event.pageY ) ); } else if ( _state === STATE.ZOOM && !_this.noZoom ) { _zoomEnd.copy( getMouseOnScreen( event.pageX, event.pageY ) ); } else if ( _state === STATE.PAN && !_this.noPan ) { _panEnd.copy( getMouseOnScreen( event.pageX, event.pageY ) ); } } function mouseup( event ) { if ( _this.enabled === false ) return; event.preventDefault(); event.stopPropagation(); _state = STATE.NONE; document.removeEventListener( 'mousemove', mousemove ); document.removeEventListener( 'mouseup', mouseup ); _this.dispatchEvent( endEvent ); } function mousewheel( event ) { if ( _this.enabled === false ) return; event.preventDefault(); event.stopPropagation(); var delta = 0; if ( event.wheelDelta ) { // WebKit / Opera / Explorer 9 delta = event.wheelDelta / 40; } else if ( event.detail ) { // Firefox delta = - event.detail / 3; } _zoomStart.y += delta * 0.01; _this.dispatchEvent( startEvent ); _this.dispatchEvent( endEvent ); } function touchstart( event ) { if ( _this.enabled === false ) return; switch ( event.touches.length ) { case 1: _state = STATE.TOUCH_ROTATE; _moveCurr.copy( getMouseOnCircle( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) ); _movePrev.copy(_moveCurr); break; case 2: _state = STATE.TOUCH_ZOOM_PAN; var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; _touchZoomDistanceEnd = _touchZoomDistanceStart = Math.sqrt( dx * dx + dy * dy ); var x = ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ) / 2; var y = ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ) / 2; _panStart.copy( getMouseOnScreen( x, y ) ); _panEnd.copy( _panStart ); break; default: _state = STATE.NONE; } _this.dispatchEvent( startEvent ); } function touchmove( event ) { if ( _this.enabled === false ) return; event.preventDefault(); event.stopPropagation(); switch ( event.touches.length ) { case 1: _movePrev.copy(_moveCurr); _moveCurr.copy( getMouseOnCircle( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) ); break; case 2: var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; _touchZoomDistanceEnd = Math.sqrt( dx * dx + dy * dy ); var x = ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ) / 2; var y = ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ) / 2; _panEnd.copy( getMouseOnScreen( x, y ) ); break; default: _state = STATE.NONE; } } function touchend( event ) { if ( _this.enabled === false ) return; switch ( event.touches.length ) { case 1: _movePrev.copy(_moveCurr); _moveCurr.copy( getMouseOnCircle( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) ); break; case 2: _touchZoomDistanceStart = _touchZoomDistanceEnd = 0; var x = ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ) / 2; var y = ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ) / 2; _panEnd.copy( getMouseOnScreen( x, y ) ); _panStart.copy( _panEnd ); break; } _state = STATE.NONE; _this.dispatchEvent( endEvent ); } this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false ); this.domElement.addEventListener( 'mousedown', mousedown, false ); this.domElement.addEventListener( 'mousewheel', mousewheel, false ); this.domElement.addEventListener( 'DOMMouseScroll', mousewheel, false ); // firefox this.domElement.addEventListener( 'touchstart', touchstart, false ); this.domElement.addEventListener( 'touchend', touchend, false ); this.domElement.addEventListener( 'touchmove', touchmove, false ); window.addEventListener( 'keydown', keydown, false ); window.addEventListener( 'keyup', keyup, false ); this.handleResize(); // force an update at start this.update(); }; THREE.TrackballControls.prototype = Object.create( THREE.EventDispatcher.prototype ); THREE.TrackballControls.prototype.constructor = THREE.TrackballControls; (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o
1000 / fps) { render(); lastTimeRender = +new Date(); } camera.trackball.update(); }; var resizeRenderer = function() { bodyWidth = document.body.clientWidth; bodyHeight = document.body.clientHeight; renderer.setSize(bodyWidth, bodyHeight); camera.init(get.radian(45), get.radian(0), bodyWidth, bodyHeight); }; init(); },{"./camera":2,"./debounce":3,"./get":4,"./hemiLight":5,"./mesh":6,"./pointLight":7}],2:[function(require,module,exports){ var Get = require('./get'); var get = new Get(); var exports = function(){ var Camera = function() { this.width = 0; this.height = 0; this.rad1 = 0; this.rad2 = 0; this.x = 0; this.y = 0; this.z = 0; this.r = 0; this.obj; this.trackball; }; Camera.prototype.init = function(rad1, rad2, width, height) { this.width = width; this.height = height; this.r = 1200; this.rad1 = rad1; this.rad2 = rad2; this.obj = new THREE.PerspectiveCamera(50, this.width / this.height, 1, 10000); this.setPosition(this.rad1, this.rad2, this.r); this.initTrackBall(); }; Camera.prototype.setPosition = function(rad1, rad2) { var points = get.pointSphere(rad1, rad2, this.r); this.obj.position.set(points[0], points[1], points[2]); this.obj.up.set(0, 1, 0); this.obj.lookAt({ x: 0, y: 0, z: 0 }); }; Camera.prototype.initTrackBall = function() { this.trackball = new THREE.TrackballControls(this.obj, this.canvas); this.trackball.screen.width = this.width; this.trackball.screen.height = this.height; this.trackball.noRotate = false; this.trackball.rotateSpeed = 3; this.trackball.noZoom = true; this.trackball.zoomSpeed = 1; this.trackball.noPan = false; this.trackball.maxDistance = 3000; this.trackball.minDistance = 500; }; return Camera; }; module.exports = exports(); },{"./get":4}],3:[function(require,module,exports){ module.exports = function(object, eventType, callback){ var timer; object.addEventListener(eventType, function(event) { clearTimeout(timer); timer = setTimeout(function(){ callback(event); }, 500); }, false); }; },{}],4:[function(require,module,exports){ var exports = function(){ var Get = function() {}; Get.prototype.randomInt = function(min, max){ return Math.floor(Math.random() * (max - min)) + min; }; Get.prototype.degree = function(radian) { return radian / Math.PI * 180; }; Get.prototype.radian = function(degrees) { return degrees * Math.PI / 180; }; Get.prototype.pointSphere = function(rad1, rad2, r) { var x = Math.cos(rad1) * Math.cos(rad2) * r; var z = Math.cos(rad1) * Math.sin(rad2) * r; var y = Math.sin(rad1) * r; return [x, y, z]; }; return Get; }; module.exports = exports(); },{}],5:[function(require,module,exports){ var Get = require('./get'); var get = new Get(); var exports = function(){ var HemiLight = function() { this.rad1 = 0; this.rad2 = 0; this.x = 0; this.y = 0; this.z = 0; this.r = 0; this.obj; }; HemiLight.prototype.init = function(scene, rad1, rad2, r, hex1, hex2, intensity) { this.r = r; this.obj = new THREE.HemisphereLight(hex1, hex2, intensity); this.setPosition(rad1, rad2); scene.add(this.obj); }; HemiLight.prototype.setPosition = function(rad1, rad2) { var points = get.pointSphere(rad1, rad2, this.r); this.obj.position.set(points[0], points[1], points[2]); }; return HemiLight; }; module.exports = exports(); },{"./get":4}],6:[function(require,module,exports){ var Get = require('./get'); var get = new Get(); var exports = function() { var Mesh = function() { this.r = 0; this.x = 0; this.y = 0; this.z = 0; this.geometry; this.material; this.mesh; this.vertexArr = []; this.vertexDeg = []; this.vertexWaveCoe = 0; }; Mesh.prototype.init = function(scene, geometry, material) { this.geometry = geometry; this.material = material; this.mesh = new THREE.Mesh(this.geometry, this.material); this.r = this.geometry.parameters.radius; this.vertexWaveCoe = this.r / 30; this.geometry.mergeVertices(); this.updateVerticesInt(); this.setPosition(); this.mesh.rotation.set(get.radian(45), 0,0); scene.add(this.mesh); }; Mesh.prototype.setPosition = function() { this.mesh.position.set(this.x, this.y, this.z); }; Mesh.prototype.updateVerticesInt = function() { var vertices = this.mesh.geometry.vertices; for (var i = 0; i < vertices.length; i++) { var r = this.r; this.vertexArr[i] = r; this.vertexDeg[i] = get.randomInt(0, 360); vertices[i].normalize().multiplyScalar(r); } this.mesh.geometry.computeVertexNormals(); this.mesh.geometry.computeFaceNormals(); this.mesh.geometry.verticesNeedUpdate = true; this.mesh.geometry.elementsNeedUpdate = true; this.mesh.geometry.normalsNeedUpdate = true; }; Mesh.prototype.updateVertices = function() { var vertices = this.mesh.geometry.vertices; for (var i = 0; i < this.vertexArr.length; i++) { var r; this.vertexDeg[i] += 8; r = this.vertexArr[i] + Math.sin(get.radian(this.vertexDeg[i])) * this.vertexWaveCoe; vertices[i].normalize().multiplyScalar(r); } this.mesh.geometry.computeVertexNormals(); this.mesh.geometry.computeFaceNormals(); this.mesh.geometry.verticesNeedUpdate = true; this.mesh.geometry.elementsNeedUpdate = true; this.mesh.geometry.normalsNeedUpdate = true; }; return Mesh; }; module.exports = exports(); },{"./get":4}],7:[function(require,module,exports){ var Get = require('./get'); var get = new Get(); var exports = function(){ var PointLight = function() { this.rad1 = 0; this.rad2 = 0; this.x = 0; this.y = 0; this.z = 0; this.r = 0; this.obj; }; PointLight.prototype.init = function(scene, rad1, rad2, r, hex, intensity, distance) { this.r = r; this.obj = new THREE.PointLight(hex, intensity, distance); this.setPosition(rad1, rad2); scene.add(this.obj); }; PointLight.prototype.setPosition = function(rad1, rad2) { var points = get.pointSphere(rad1, rad2, this.r); this.obj.position.set(points[0], points[1], points[2]); }; return PointLight; }; module.exports = exports(); },{"./get":4}]},{},[1]);
CSS
* { margin: 0; padding: 0 } html { height: 100% } body { height: 100%; overflow: hidden } canvas { position: absolute }
HTML
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