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JS
var canvas = document.getElementById('demo'); var point = new obelisk.Point(200, 100); var pixelView = new obelisk.PixelView(canvas, point); var dimension = new obelisk.CubeDimension(20, 20, 20); var height = 8; for (var h = 0; h < height; ++h) { var c = 191 + h * 4; var color = new obelisk.CubeColor().getByHorizontalColor(c<<16|c<<8); for (var i = 0; i < height-h; ++i) { var z = (i == 0 || i == height-h-1)? 1 : height-h-1; for (var j = 0; j < height-h; j += z) { var p = new obelisk.Point3D(20 * i + h*10, 20 * j + h*10, 20 * h); var cube = new obelisk.Cube(dimension, color, true); pixelView.renderObject(cube, p); } } }
CSS
HTML
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