import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.filters.BlurFilter;
import flash.geom.ColorTransform;
import flash.geom.Matrix;
[SWF(width = "465", height = "465", backgroundColor = "0", frameRate = "60")]
public class Main extends Sprite
private const W:int = 465;
private const H:int = 465;
private var _particles:Vector.<Particle> = Vector.<Particle>([]);
private var _startX:Number;
private var _startY:Number;
private var _canvas:BitmapData;