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ActionScript
// forked from nulldesign's Liquid10000 package { import flash.display.Stage; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.display.Sprite; import flash.display.Bitmap; import flash.display.BitmapData; import flash.geom.ColorTransform; import flash.geom.Rectangle; import flash.geom.Point; import flash.events.Event; import flash.events.MouseEvent; [SWF(width="465", height="465", backgroundColor="0x000000", frameRate="30")]; public class FlashTest extends Sprite { private const nums:uint = 10000; private var bmpDat:BitmapData; private var vectorDat:BitmapData; private var randomSeed:uint = Math.floor( Math.random() * 0xFFFF ); private var bmp:Bitmap; private var vectorList:Array; private var rect:Rectangle; private var cTra:ColorTransform; public function FlashTest() { initialize(); } private function initialize():void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; bmpDat= new BitmapData( 465, 465, false, 0x000000 ); vectorDat= new BitmapData( 465, 465, false, 0x000000 ); randomSeed= Math.floor( Math.random() * 0xFFFF ); vectorDat.perlinNoise( 230, 230, 4,randomSeed, false, true, 1|2|0|0 ); bmp= new Bitmap( bmpDat ); addChild( bmp ); rect= new Rectangle( 0, 0, 465, 465 ); cTra= new ColorTransform( 0, .9, .8, 1.1 ); vectorList= new Array(); for (var i:uint = 0; i < nums; i++) { var px:Number = Math.random()*465; var py:Number = Math.random()*465; var av:Point = new Point( 0, 0 ); var vv:Point = new Point( 0, 0 ); var pv:Point = new Point( px, py ); var hoge:VectorDat = new VectorDat( av, vv, pv); vectorList.push( hoge ); } addEventListener( Event.ENTER_FRAME, loop ); stage.addEventListener( MouseEvent.CLICK, resetFunc ); } private function loop( e:Event ):void { bmpDat.colorTransform( rect, cTra ); var list:Array = vectorList; var len:uint = list.length; for (var i:uint = 0; i < len; i++) { var dots:VectorDat = list[i]; var col:Number = vectorDat.getPixel( dots.pv.x, dots.pv.y ); var r:uint = col >> 16 & 0xff; var g:uint = col >> 8 & 0xff; //var b:uint = col & 0xff; dots.av.x += ( r - 128 ) * .0005; dots.av.y += ( g - 128 ) * .0005; dots.vv.x += dots.av.x; dots.vv.y += dots.av.y; dots.pv.x += dots.vv.x; dots.pv.y += dots.vv.y; var _posX:Number = dots.pv.x; var _posY:Number = dots.pv.y; dots.av.x *= .96; dots.av.y *= .96; dots.vv.x *= .92; dots.vv.y *= .92; ( _posX > 465 )?dots.pv.x = 0: ( _posX < 0 )?dots.pv.x = 465:0; ( _posY > 465 )?dots.pv.y = 0: ( _posY < 0 )?dots.pv.y = 465:0; bmpDat.fillRect( new Rectangle( dots.pv.x, dots.pv.y, 1, 1), 0xFFFFFF ); } } private function resetFunc(e:MouseEvent):void{ randomSeed= Math.floor( Math.random() * 0xFFFF ); vectorDat.perlinNoise( 230, 230, 4,randomSeed, false, true, 1|2|0|0 ); vectorList= new Array(); for (var i:uint = 0; i < nums; i++) { var px:Number = Math.random()*465; var py:Number = Math.random()*465; var av:Point = new Point( 0, 0 ); var vv:Point = new Point( 0, 0 ); var pv:Point = new Point( px, py ); var hoge:VectorDat = new VectorDat( av, vv, pv); vectorList.push( hoge ); } } } } import flash.geom.Point; class VectorDat { public var vv:Point; public var av:Point; public var pv:Point; function VectorDat( _av:Point, _vv:Point, _pv:Point ) { vv = _vv; av = _av; pv = _pv; } }
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