import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Shape;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.ColorTransform;
import flash.geom.Rectangle;
public class main extends Sprite {
public static const MAP_SIZE:int = 33;
public static const NODE_SIZE:int = 15;
public static var nodes:Array;
public static var particles:Array;
private var _starts:Array;
private var _goals:Array;
private var _particleCanvas:BitmapData;
private var _canvasRect:Rectangle;
private var _colorTransform:ColorTransform;