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ActionScript
package { import flash.display.*; import flash.events.*; import flash.geom.ColorTransform; import flash.geom.Matrix; public class ColorfulSpring extends Sprite { private var array:Array = []; private const N:int = 50, minDist:int = 100, springAmount:Number = 0.0075; private var canvas:Bitmap, bmpData:BitmapData, sp:Sprite; private var tr:ColorTransform = new ColorTransform(1,1,1,0.5); public function ColorfulSpring() { graphics.beginFill(0); graphics.drawRect(0,0,465,465); graphics.endFill(); sp = new Sprite(); for(var i:int = 0; i < N; i++){ var ball:Ball = new Ball(Math.random() * 10 - 5, Math.random() * 10 - 5, Math.random()*20+10, Math.random() * 0xFFFFFF); array.push(ball); ball.x = stage.stageWidth*Math.random(); ball.y = stage.stageHeight*Math.random(); sp.addChild(ball); } bmpData = new BitmapData(stage.stageWidth, stage.stageHeight, true, 0xFF000000); canvas = new Bitmap(bmpData); addChild(canvas); addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(e:Event):void { bmpData.colorTransform(bmpData.rect, tr); bmpData.draw(sp); var len:uint = N; while(len--) { var ball:Ball = array[len]; ball.x += ball.vx; ball.y += ball.vy; ball.alpha += (ball.toAlpha-ball.alpha)/4; ball.toAlpha = 0; if(ball.x < -20) ball.x = stage.stageWidth+20; else if(ball.x > stage.stageWidth+20) ball.x = -20; if(ball.y < -20) ball.y = stage.stageHeight+20; else if(ball.y > stage.stageHeight+20) ball.y = -20; } sp.graphics.clear(); for(var i:int = 0; i < N - 1; i++){ var partA:Ball = array[i]; for(var j:uint = i + 1; j < N; j++){ var partB:Ball = array[j]; spring(partA, partB); } } } private function spring(b1:Ball, b2:Ball):void{ var dx:Number = b2.x - b1.x; var dy:Number = b2.y - b1.y; var dist:Number = Math.sqrt(dx * dx + dy * dy); if(dist < minDist){ sp.graphics.lineStyle(1); var m:Matrix = new Matrix; m.createGradientBox(Math.abs(dx), Math.abs(dy), Math.atan2(dy,dx), Math.min(b1.x, b2.x), Math.min(b1.y, b2.y)); sp.graphics.lineGradientStyle(GradientType.LINEAR, [b1.color, b2.color], [b1.alpha, b2.alpha], [0,255], m); sp.graphics.moveTo(b1.x, b1.y); sp.graphics.lineTo(b2.x, b2.y); b1.toAlpha += 0.1; b2.toAlpha += 0.1; var ax:Number = dx * springAmount; var ay:Number = dy * springAmount; b1.vx += ax / b1.r; b1.vy += ay / b1.r; b2.vx -= ax / b2.r; b2.vy -= ay / b2.r; } } } } import flash.display.*; import flash.filters.*; class Ball extends Sprite { public var vx:Number, vy:Number, r:Number, toAlpha:Number, color:uint; public function Ball(vx:Number, vy:Number, r:Number, color:uint) { this.vx = vx; this.vy = vy; this.r = r; this.color = color; toAlpha = 0; graphics.lineStyle(2,0xFFFFFF); graphics.drawCircle(0, 0, r); filters = [new GlowFilter(color, 1, 16, 16, 6), new BlurFilter(2,2)]; blendMode = BlendMode.ADD; } }
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