var Fireworks = function(){
var rand = function(rMi, rMa){return ~~((Math.random()*(rMa-rMi+1))+rMi);}
var hitTest = function(x1, y1, w1, h1, x2, y2, w2, h2){return !(x1 + w1 < x2 || x2 + w2 < x1 || y1 + h1 < y2 || y2 + h2 < y1);};
window.requestAnimFrame=function(){return window.requestAnimationFrame||window.webkitRequestAnimationFrame||window.mozRequestAnimationFrame||window.oRequestAnimationFrame||window.msRequestAnimationFrame||function(a){window.setTimeout(a,1E3/60)}}();
self.oldTime = Date.now();
self.canvas = document.createElement('canvas');
self.canvasContainer = $('#canvas-container');
var canvasContainerDisabled = document.getElementById('canvas-container');
self.canvas.onselectstart = function() {
self.canvas.width = self.cw = 600;
self.canvas.height = self.ch = 400;
self.partSpeedVariance = 10;
self.flickerDensity = 20;
self.showShockwave = false;
self.canvasContainer.append(self.canvas);
self.ctx = self.canvas.getContext('2d');
self.ctx.lineCap = 'round';
self.ctx.lineJoin = 'round';
self.canvas.onselectstart = function() {
var Particle = function(x, y, hue){
this.angle = rand(0, 360);
this.speed = rand(((self.partSpeed - self.partSpeedVariance) <= 0) ? 1 : self.partSpeed - self.partSpeedVariance, (self.partSpeed + self.partSpeedVariance));
this.friction = 1 - self.partFriction/100;
this.gravity = self.partGravity/2;
this.hue = rand(hue-self.hueVariance, hue+self.hueVariance);
this.brightness = rand(50, 80);
this.alpha = rand(40,100)/100;
this.decay = rand(10, 50)/1000;
this.wind = (rand(0, self.partWind) - (self.partWind/2))/25;
this.lineWidth = self.lineWidth;
Particle.prototype.update = function(index){
var radians = this.angle * Math.PI / 180;
var vx = Math.cos(radians) * this.speed;
var vy = Math.sin(radians) * this.speed + this.gravity;
this.speed *= this.friction;
this.coordLast[2].x = this.coordLast[1].x;
this.coordLast[2].y = this.coordLast[1].y;
this.coordLast[1].x = this.coordLast[0].x;
this.coordLast[1].y = this.coordLast[0].y;
this.coordLast[0].x = this.x;
this.coordLast[0].y = this.y;
this.alpha -= this.decay;
if(!hitTest(0,0,self.cw,self.ch,this.x-this.radius, this.y-this.radius, this.radius*2, this.radius*2) || this.alpha < .05){
self.particles.splice(index, 1);
Particle.prototype.draw = function(){
var coordRand = (rand(1,3)-1);
self.ctx.moveTo(Math.round(this.coordLast[coordRand].x), Math.round(this.coordLast[coordRand].y));
self.ctx.lineTo(Math.round(this.x), Math.round(this.y));
self.ctx.strokeStyle = 'hsla('+this.hue+', 100%, '+this.brightness+'%, '+this.alpha+')';
if(self.flickerDensity > 0){
var inverseDensity = 50 - self.flickerDensity;
if(rand(0, inverseDensity) === inverseDensity){
self.ctx.arc(Math.round(this.x), Math.round(this.y), rand(this.lineWidth,this.lineWidth+3)/2, 0, Math.PI*2, false)
var randAlpha = rand(50,100)/100;
self.ctx.fillStyle = 'hsla('+this.hue+', 100%, '+this.brightness+'%, '+randAlpha+')';
self.createParticles = function(x,y, hue){
var countdown = self.partCount;
self.particles.push(new Particle(x, y, hue));
self.updateParticles = function(){
var i = self.particles.length;
var p = self.particles[i];
self.drawParticles = function(){
var i = self.particles.length;
var p = self.particles[i];
var Firework = function(startX, startY, targetX, targetY){
this.speed = self.fworkSpeed;
this.angle = Math.atan2(targetY - startY, targetX - startX);
this.shockwaveAngle = Math.atan2(targetY - startY, targetX - startX)+(90*(Math.PI/180));
this.acceleration = self.fworkAccel/100;
this.hue = self.currentHue;
this.brightness = rand(50, 80);
this.alpha = rand(50,100)/100;
this.lineWidth = self.lineWidth;
Firework.prototype.update = function(index){
self.ctx.lineWidth = this.lineWidth;
vx = Math.cos(this.angle) * this.speed,
vy = Math.sin(this.angle) * this.speed;
this.speed *= 1 + this.acceleration;
this.coordLast[2].x = this.coordLast[1].x;
this.coordLast[2].y = this.coordLast[1].y;
this.coordLast[1].x = this.coordLast[0].x;
this.coordLast[1].y = this.coordLast[0].y;
this.coordLast[0].x = this.x;
this.coordLast[0].y = this.y;
if(this.targetRadius < 8){
this.targetRadius += .25 * self.dt;
this.targetRadius = 1 * self.dt;
if(this.startX >= this.targetX){
if(this.x + vx <= this.targetX){
if(this.x + vx >= this.targetX){
if(this.startY >= this.targetY){
if(this.y + vy <= this.targetY){
if(this.y + vy >= this.targetY){
if(this.hitX && this.hitY){
var randExplosion = rand(0, 9);
self.createParticles(this.targetX, this.targetY, this.hue);
self.fireworks.splice(index, 1);
Firework.prototype.draw = function(){
self.ctx.lineWidth = this.lineWidth;
var coordRand = (rand(1,3)-1);
self.ctx.moveTo(Math.round(this.coordLast[coordRand].x), Math.round(this.coordLast[coordRand].y));
self.ctx.lineTo(Math.round(this.x), Math.round(this.y));
self.ctx.strokeStyle = 'hsla('+this.hue+', 100%, '+this.brightness+'%, '+this.alpha+')';
self.ctx.arc(Math.round(this.targetX), Math.round(this.targetY), this.targetRadius, 0, Math.PI*2, false)
self.ctx.translate(Math.round(this.x), Math.round(this.y));
self.ctx.rotate(this.shockwaveAngle);
self.ctx.arc(0, 0, 1*(this.speed/5), 0, Math.PI, true);
self.ctx.strokeStyle = 'hsla('+this.hue+', 100%, '+this.brightness+'%, '+rand(25, 60)/100+')';
self.ctx.lineWidth = this.lineWidth;
self.createFireworks = function(startX, startY, targetX, targetY){
self.fireworks.push(new Firework(startX, startY, targetX, targetY));
self.updateFireworks = function(){
var i = self.fireworks.length;
var f = self.fireworks[i];
self.drawFireworks = function(){
var i = self.fireworks.length;
var f = self.fireworks[i];
self.bindEvents = function(){
$(window).on('resize', function(){
clearTimeout(self.timeout);
self.timeout = setTimeout(function() {
self.ctx.lineCap = 'round';
self.ctx.lineJoin = 'round';
$(self.canvas).on('mousedown', function(e){
var randLaunch = rand(0, 5);
self.mx = e.pageX - self.canvasContainer.offset().left;
self.my = e.pageY - self.canvasContainer.offset().top;
self.currentHue = rand(self.hueMin, self.hueMax);
self.createFireworks(self.cw/2, self.ch, self.mx, self.my);
$(self.canvas).on('mousemove.fireworks', function(e){
var randLaunch = rand(0, 5);
self.mx = e.pageX - self.canvasContainer.offset().left;
self.my = e.pageY - self.canvasContainer.offset().top;
self.currentHue = rand(self.hueMin, self.hueMax);
self.createFireworks(self.cw/2, self.ch, self.mx, self.my);
$(self.canvas).on('mouseup', function(e){
$(self.canvas).off('mousemove.fireworks');
self.ctx.clearRect(0, 0, self.cw, self.ch);
self.updateDelta = function(){
var newTime = Date.now();
self.dt = (newTime - self.oldTime)/16;
self.dt = (self.dt > 5) ? 5 : self.dt;
self.canvasLoop = function(){
requestAnimFrame(self.canvasLoop, self.canvas);
self.ctx.globalCompositeOperation = 'destination-out';
self.ctx.fillStyle = 'rgba(0,0,0,'+self.clearAlpha/100+')';
self.ctx.fillRect(0,0,self.cw,self.ch);
self.ctx.globalCompositeOperation = 'lighter';
var initialLaunchCount = 10;
while(initialLaunchCount--){
self.fireworks.push(new Firework(self.cw/2, self.ch, rand(50, self.cw-50), rand(50, self.ch/2)-50));
}, initialLaunchCount*200);
var fworks = new Fireworks();
var customContainer = document.getElementById('gui');
customContainer.appendChild(gui.domElement);
var guiFireworks = gui.addFolder('Fireworks');
guiFireworks.add(fworks, 'fworkSpeed').min(1).max(10).step(1);
guiFireworks.add(fworks, 'fworkAccel').min(0).max(50).step(1);
guiFireworks.add(fworks, 'showShockwave');
guiFireworks.add(fworks, 'showTarget');
var guiParticles = gui.addFolder('Particles');
guiParticles.add(fworks, 'partCount').min(0).max(500).step(1);
guiParticles.add(fworks, 'partSpeed').min(1).max(100).step(1);
guiParticles.add(fworks, 'partSpeedVariance').min(0).max(50).step(1);
guiParticles.add(fworks, 'partWind').min(0).max(100).step(1);
guiParticles.add(fworks, 'partFriction').min(0).max(50).step(1);
guiParticles.add(fworks, 'partGravity').min(-20).max(20).step(1);
guiParticles.add(fworks, 'flickerDensity').min(0).max(50).step(1);
var guiColor = gui.addFolder('Color');
guiColor.add(fworks, 'hueMin').min(0).max(360).step(1);
guiColor.add(fworks, 'hueMax').min(0).max(360).step(1);
guiColor.add(fworks, 'hueVariance').min(0).max(180).step(1);
var guiOther = gui.addFolder('Other');
guiOther.add(fworks, 'lineWidth').min(1).max(20).step(1);
guiOther.add(fworks, 'clearAlpha').min(0).max(100).step(1);
guiOther.add(fworks, 'clear').name('Clear');