var canvas = document.createElement('canvas')
var canvas2 = document.createElement('canvas')
var canvas3 = document.createElement('canvas')
var ctx = canvas.getContext('2d')
var ctx2 = canvas2.getContext('2d')
var ctx3 = canvas3.getContext('2d')
document.getElementsByTagName('body')[0].appendChild(canvas3)
document.onmousemove = function(e){
var pt1 = {x:window.innerWidth*0.5, y:window.innerHeight*0.1}
var pt2 = {x:window.innerWidth*0.5, y:window.innerHeight*0.8}
window.addEventListener('resize', setup)
canvas3.width = canvas2.width = canvas.width = width = window.innerWidth
canvas3.height = canvas2.height = canvas.height = height = window.innerHeight
ctx.rect(0, 0, width, height)
ctx.fillStyle = `rgba(0, 0, 0, ${1})`
ctx2.rect(0, 0, width, height)