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Explosion Shatters
Materials shattering by explosion
A heavy explosion contest
Small fiery particles produced by striking together two hard surfaces such as stone or metal.
Particle System on HTML5 Canvas. Share from http://www.mrspeaker.net/dev/parcycle/
interact with the mouse, occasionally click or hold down the mousebutton.
Share from http://spielzeugz.de/html5/liquid-particles.html
Share from http://spielzeugz.de/html5/liquid-particles.html
A tree peacefully grows through the seasons, along with strange white grass.
How to:
Just watch...
You can also change the wind direction by dragging your mouse along the bottom part of the page (where wind is written).
Shared from http://calin.mocanu.info/
How to:
Just watch...
You can also change the wind direction by dragging your mouse along the bottom part of the page (where wind is written).
Shared from http://calin.mocanu.info/
That effect used in our game as tractor beam(for now :) ). Effect rotate to target and scale when it pulls to ship
Three.js Particle Engine
Shared from http://stemkoski.github.io/Three.js/Particle-Engine.html
Shared from http://stemkoski.github.io/Three.js/Particle-Engine.html
Pearl Boy - a cross-device, WebGL powered HTML5 game built with Goo Engine. Goo Engine allows for rich, hardware accelerated graphics in the browser without the need to install any third-party plugins, like Flash or Silverlight.
Rendering engine and physics demo with a keyboard controlled Pitts-Special flight simulator.
This demo involves the rendering engine customisation aspect with many custom shaders through layered rendering, and the physics engine exploitation on the other side. It also involves many interaction functions and procedural animations. The physical engine is not particularly heavily involved, the flight model is simply a specific way to use physics engine’s base functions. It also demons
This demo involves the rendering engine customisation aspect with many custom shaders through layered rendering, and the physics engine exploitation on the other side. It also involves many interaction functions and procedural animations. The physical engine is not particularly heavily involved, the flight model is simply a specific way to use physics engine’s base functions. It also demons