ARTIST - ENVIRONMENT
Full Time,  Rebellion Developments Ltd
Oxford, OX2, GB
Oxford, , United Kingdom
Description
Rebellion Oxford is looking for experienced environment artists to join our team. You will need to be passionate about creating spectacular and convincing environments for games, talented and highly-motivated, with a genuine interest in playing games.
This role is full-time. We are a licensed visa sponsor and can consider both permanent or fixed-term employment but not freelance, agencies or remote working. Check out our website for other available in-house art roles, at our Oxford, Runcorn and Warwick offices, and our employee benefits; flexible start and finish times, pension, childcare and cycle schemes, events, giveaways and more…
Want to know more? You can watch out video here;
Inside the Rebellion Art Team
You will have at least 3 years’ industry experience modelling, texturing and ideally lighting game environments is required. Experience of a full console/PC production cycle, from beginning to end, on at least 1 published game would be preferred.
Please include a link to your portfolio of examples demonstrating outstanding visual and technical ability, high-resolution modelling in Max, Maya, XNormal, Substance Designer and Substance Painter, and normal mapped game environments.
You will;
Create models of 3D environments, create PBR materials and textures and light environments for Rebellion games
Create artwork to the highest visual quality whilst working efficiently to time and memory budgets
Work to a functional and aesthetic brief, within technical constraints
Be responsive to deadlines and work well under pressure
Collaborate productively within a multi-disciplined team environment
Work effectively and prioritise own tasks
Requirements
Expert Modelling and UV skills with a recognised 3d package such as Maya, 3dMax or Blender.
To be conversant with hi-res workflow, sculpting in Zbrush or Mudbox and with normal map baking.
Fluent in PBR material creation pipelines with Substance Painter & Designer, Quixel and how to bring this to engine.
Skills in a recognised 2d package such as Photoshop.
Demonstrable experience of using game engines.
Knowledge and experience with photogrammetry pipelines would be advantageous
Knowledge and experience with Out-Source pipelines would be advantageous
Ability to translate concept and reference artwork into 3D game assets
Good communication skills, willingness to accept and follow direction
Apply for This Job
Rebellion Oxford is looking for experienced environment artists to join our team. You will need to be passionate about creating spectacular and convincing environments for games, talented and highly-motivated, with a genuine interest in playing games.
This role is full-time. We are a licensed visa sponsor and can consider both permanent or fixed-term employment but not freelance, agencies or remote working. Check out our website for other available in-house art roles, at our Oxford, Runcorn and Warwick offices, and our employee benefits; flexible start and finish times, pension, childcare and cycle schemes, events, giveaways and more…
Want to know more? You can watch out video here;
Inside the Rebellion Art Team
You will have at least 3 years’ industry experience modelling, texturing and ideally lighting game environments is required. Experience of a full console/PC production cycle, from beginning to end, on at least 1 published game would be preferred.
Please include a link to your portfolio of examples demonstrating outstanding visual and technical ability, high-resolution modelling in Max, Maya, XNormal, Substance Designer and Substance Painter, and normal mapped game environments.
You will;
Create models of 3D environments, create PBR materials and textures and light environments for Rebellion games
Create artwork to the highest visual quality whilst working efficiently to time and memory budgets
Work to a functional and aesthetic brief, within technical constraints
Be responsive to deadlines and work well under pressure
Collaborate productively within a multi-disciplined team environment
Work effectively and prioritise own tasks
Requirements
Expert Modelling and UV skills with a recognised 3d package such as Maya, 3dMax or Blender.
To be conversant with hi-res workflow, sculpting in Zbrush or Mudbox and with normal map baking.
Fluent in PBR material creation pipelines with Substance Painter & Designer, Quixel and how to bring this to engine.
Skills in a recognised 2d package such as Photoshop.
Demonstrable experience of using game engines.
Knowledge and experience with photogrammetry pipelines would be advantageous
Knowledge and experience with Out-Source pipelines would be advantageous
Ability to translate concept and reference artwork into 3D game assets
Good communication skills, willingness to accept and follow direction
Apply for This Job
Rebellion
2019-05-09
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