TECHNICAL ARTIST
Full Time,  NCSoft
Aliso Viejo, CA
Aliso Viejo, CA, United States
NCSOFT is looking for a Technical Artist to support the technical aspects of game art development. In this role you will develop tools/frameworks/workflows for a strong pipeline that yields high quality results. As a Technical Artist you will be relied on to solve the complex technical production issues, ensuring that art and animation are enhanced by the use of advanced technical processes, systems and software.
Responsibilities
Drive the development of advanced tools and scripts that enhance and streamline processes
Work as the bridge between engineering and art to optimize tools and graphics features
Ensure art assets can be easily integrated into the game without sacrificing the artistic vision or exceeding technical limitations.
Develop character pipeline and workflows within the game engine and 3D package
Pre-production planning to define and address technical design requirements and issues.
Constantly review the content creation pipeline to identify and fix any possible pipeline or technology deficiencies for the art department
Requirements
3+ years of experience creating complex character based rigs and supporting the technical aspects of game art development
Strong understanding of techniques and technologies relating to character rigging and animation comprehension of core principles relating to rigging
Experience building tools to improve animation and automating character pipelines
Knowledge of all stages and domains of asset creation as required by a game development pipeline
Unreal Engine experience
Knowledge of Maya and Motionbuilder
MEL, Python scripting experience
An ability to listen to artists, understand their needs with regards to tools and translate those into actionable technical specifications
Strong communication, collaboration and interpersonal skills
Excellent troubleshooting skills
Pluses
Photorealistic Facial Expression pipeline experience.
Published Console or PC game project experience
Experience with Houdini
Apply for This Job
Responsibilities
Drive the development of advanced tools and scripts that enhance and streamline processes
Work as the bridge between engineering and art to optimize tools and graphics features
Ensure art assets can be easily integrated into the game without sacrificing the artistic vision or exceeding technical limitations.
Develop character pipeline and workflows within the game engine and 3D package
Pre-production planning to define and address technical design requirements and issues.
Constantly review the content creation pipeline to identify and fix any possible pipeline or technology deficiencies for the art department
Requirements
3+ years of experience creating complex character based rigs and supporting the technical aspects of game art development
Strong understanding of techniques and technologies relating to character rigging and animation comprehension of core principles relating to rigging
Experience building tools to improve animation and automating character pipelines
Knowledge of all stages and domains of asset creation as required by a game development pipeline
Unreal Engine experience
Knowledge of Maya and Motionbuilder
MEL, Python scripting experience
An ability to listen to artists, understand their needs with regards to tools and translate those into actionable technical specifications
Strong communication, collaboration and interpersonal skills
Excellent troubleshooting skills
Pluses
Photorealistic Facial Expression pipeline experience.
Published Console or PC game project experience
Experience with Houdini
Apply for This Job
NCSoft
2019-05-05
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