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3D游戏场景制作及寻路方案



目标:
 完成 角色在高低起伏的地形上 正常行走(能获得当前坐标的地形高度)。
 完成 角色的寻路。
 完成 行走区域的限定。(障碍物,地形间隙)


问题:
 地形采用何种方式?
  1.高度图
  2.地形模型
 地形行走区域数据格式?
  1.地形三角形格子 (格子中心为坐标)
  2.地形顶点
  3.其他
 采用何种寻路方法?
  1.A*
  2.其他

 依赖物理引擎制作?


求一个相对简单的解决方案。能制作常规ARPG就差不多了。

或者 求相关知识的书籍博文推荐。。

感激不尽!

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1768 views    0 answers

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2014-09-19

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