Flash CC - Rotation on movieclip containing bitmap causes dramatical framerate drop
I have a 850x850 bitmap inside a movieclip which must constantly rotate like a big wheel. When compiling for iOS the framerate drops from 24 to 8.
Is there a way to increase performance without using cacheAsBitmapMatrix and without rotating the bitmap inside the movieclip but the whole movieclip itself?
surfzsl
2014-06-12
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You will get better performance if you make a texture atlas that contains the bitmap prerendered with every possible angle and use Starling.
But it comes with the cost of enlarging the filesize. Could be a soultion if your app targets a Kiosk or strictly local machine. Not so much if you publish for Itunes, I´m afraid.
A PHP Error was encountered
Severity: Notice
Message: Undefined index: HTTP_ACCEPT_LANGUAGE
Filename: helpers/time_helper.php
Line Number: 22