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Works searching result of "game"
Need a Buddha model
Need a Buddha model for my game. Please include texture, thanks:)
Hello Im very new to this so I don't even know what this process is called exactly. Im posting image of flappy bird here in which it consist all the objects day, night, birds, font etc. Please refer to attach picture.
So how to use them in 2D game? this is just example i have used. How to manipulate different objects at different coordinates ? Thanks.
Hi I would like to know where to start if I wanna make a pseudo tibia game? PS. is league of legends a 2.5D or 3D? or just 2D? Besides can I construct lika pseudo lol client game with the only intention of constructing my own custom champs? Kind of like what I want to do to tibia, but with lol basically add my flavour into it.
I new to game development with Unity and my first project is a slot car racer. For a realistic slot car-like-driving experience, I first build a track with a channel in the track and a pin on the car. This kind of works, but it does not look like a slot car, its more like a car with a pin and sometimes the physics just go crazy and kick me out of the channel.
I next tried making a spline with a simple game object following the track. I attached my car to my "follower" with a fixed joint. This didn't work so well: My car was tumbling and pulled sideway but I never archived that my car gets pulled down the track.
How should I be approaching this? I'd like the car to accelerate and decelerate quickly, with that acceleration and deceleration controllable by the user.
What tutorials and libraries are available which can help beginners to develop 2D and 3D games on Android using OpenGL-ES? I'm looking for tutorials which can help me learn OpenGL-ES, and I'm looking for OpenGL-ES libraries which can make life easier for beginners in OpenGL-ES.
Since Android is still small, I guess it may be help-full to read iPhone OpenGL-ES tutorials as well, as I suppose the OpenGL-ES functionality is much the same.
I have found the following useful information which I would have liked to share:
Android tutorials:
DroidNova: Basic tutorial covering polygons, no textures
anddev forum with some tutorials
Other Android OpenGL-ES information:
Google IO lecture regarding games, not much OpenGLES
The The Khronos Reference Manual is also relevant to have, but its not exactly the best place to start.
iPhone OpenGL-ES tutorials (where the OpenGl-ES information is probably useful):
http://web.me.com/smaurice/AppleCoder/iPhone_OpenGL/Archive.html
http://iphonedevelopment
I've worked for some time with Unity3d and found it's 2D part with OnGUI() or GUITextures too clumsy. Also, even a smallest game done on Unity3d is at least 10MB download which is just too much for a 2D game.
So, I'm currently looking for an engine for 2D. I've tried Cocos2D but it's iOS only and I wouldn't like to rewrite everything into another language for Android (so, e.g. Java port of Cocos2d for Android is not an option). Instead, I want to write the code once and with least hassle deploy it on iOS, Android and possibly Windows Phone 7. I have both Mac and Windows.
Just to be more detailed, here are my requirements to the engine:
must be cross-platform
must be efficient
should be C++, Java, C# or Objective C since I'm comfortable with them and NOT Flash, Javascript, HTML5 since I am not a web developer
must have a large community, tutorials, additional libraries which cover most of the stuff you'd have when developing on iOS or Android directly (in-app billing, facebook etc.)
the final delivered package must be not too large
the engine can be free, but I also wouldn't mind paying a reasonable price
I've found the following engines:
Marmalade (and IwGame engine on top of it) - C++, found overall very positive reviews of Marmalade but not sure about IwGame. EDIT (March 2013): Looks like Marmalade SDK now includes Cocos2Dx and some in-built IDE which makes it much better (and costs $150 per year for indie dev which is ok with me).
Corona SDK - Lua (efficiency doubtful), also needs internet connection to compile code
Cocos2d-x - C++, received lots of reviews from developers, mostly positive and many think it's best for 2D
Particle code - Java+Eclipse, found no reviews or comments
Moai - Lua, coudn't find any reviews/opinions on it
Monkey engine - seems to have too few features
Haxenme - it's Flash, I've never used it and don't want to
use Unity3d but with 2D packages like 2D Toolkit
ports of SDL to Android (also here) and iOS - doesn't look to have much support or current development (?)
GLBasic - Basic language, I don't like it
playN - seems to be early in development (?)
Gamvas - HTML5, doesn't look like a mature engine to me
Ignifuga - Python, also doesn't look mature
ORX - not sure if it's still developed (?)
Construct 2 - reminds GameMaker, might be ok for rapid prototypes but definitely not for industry-level games
XNA and then port the game using ExEn (would need Mono Touch to port to iOS and Mono for Android to port to Android) - C#, and is probably more thought for folks coming from Microsoft products like xBox (I come from Android). Also, those Mono tools cost $800 in total for small developers
Impact - JavaScript, uses HTML5. I'm not much into JavaScript (e.g. preferred C# on Unity3d), also not sure about efficiency since it runs in the browser (?)
GameMaker - own scripting language GML and I actually remember this one as a tool for non-programmers. Has it actually grown into a real engine, I mean for serious development?
AppGameKit - C++, yet seems to be still pretty new. Haven't found any reviews on it
use Cocos2D and Objective C to develop for iOS only and then make an APK for Android out of it using Stella SDK. Has anyone done this? I'm pretty sure there will be limitations, and how about Google's in-app billing, AdMob and Facebook integration on Android?
Moscrif - JavaScript, looks like it's more for former web-developers
Starling - Flash 11, i'm not much into Flash
ND2D - not yet 1.0, does it have many features?
So, I'd be happy if you could comment from your experiences with the engines and suggest which one in the list (or anything else that I've missed) is the best for the described requirements. I also may be wrong with my first impressions about some of the engines.
I'm currently thinking of Marmalade+IwGame as the best option but since I don't have much info about Cocos2d-x and Particle code, I am not really sure about it.
Thank you!
So, I'm currently looking for an engine for 2D. I've tried Cocos2D but it's iOS only and I wouldn't like to rewrite everything into another language for Android (so, e.g. Java port of Cocos2d for Android is not an option). Instead, I want to write the code once and with least hassle deploy it on iOS, Android and possibly Windows Phone 7. I have both Mac and Windows.
Just to be more detailed, here are my requirements to the engine:
must be cross-platform
must be efficient
should be C++, Java, C# or Objective C since I'm comfortable with them and NOT Flash, Javascript, HTML5 since I am not a web developer
must have a large community, tutorials, additional libraries which cover most of the stuff you'd have when developing on iOS or Android directly (in-app billing, facebook etc.)
the final delivered package must be not too large
the engine can be free, but I also wouldn't mind paying a reasonable price
I've found the following engines:
Marmalade (and IwGame engine on top of it) - C++, found overall very positive reviews of Marmalade but not sure about IwGame. EDIT (March 2013): Looks like Marmalade SDK now includes Cocos2Dx and some in-built IDE which makes it much better (and costs $150 per year for indie dev which is ok with me).
Corona SDK - Lua (efficiency doubtful), also needs internet connection to compile code
Cocos2d-x - C++, received lots of reviews from developers, mostly positive and many think it's best for 2D
Particle code - Java+Eclipse, found no reviews or comments
Moai - Lua, coudn't find any reviews/opinions on it
Monkey engine - seems to have too few features
Haxenme - it's Flash, I've never used it and don't want to
use Unity3d but with 2D packages like 2D Toolkit
ports of SDL to Android (also here) and iOS - doesn't look to have much support or current development (?)
GLBasic - Basic language, I don't like it
playN - seems to be early in development (?)
Gamvas - HTML5, doesn't look like a mature engine to me
Ignifuga - Python, also doesn't look mature
ORX - not sure if it's still developed (?)
Construct 2 - reminds GameMaker, might be ok for rapid prototypes but definitely not for industry-level games
XNA and then port the game using ExEn (would need Mono Touch to port to iOS and Mono for Android to port to Android) - C#, and is probably more thought for folks coming from Microsoft products like xBox (I come from Android). Also, those Mono tools cost $800 in total for small developers
Impact - JavaScript, uses HTML5. I'm not much into JavaScript (e.g. preferred C# on Unity3d), also not sure about efficiency since it runs in the browser (?)
GameMaker - own scripting language GML and I actually remember this one as a tool for non-programmers. Has it actually grown into a real engine, I mean for serious development?
AppGameKit - C++, yet seems to be still pretty new. Haven't found any reviews on it
use Cocos2D and Objective C to develop for iOS only and then make an APK for Android out of it using Stella SDK. Has anyone done this? I'm pretty sure there will be limitations, and how about Google's in-app billing, AdMob and Facebook integration on Android?
Moscrif - JavaScript, looks like it's more for former web-developers
Starling - Flash 11, i'm not much into Flash
ND2D - not yet 1.0, does it have many features?
So, I'd be happy if you could comment from your experiences with the engines and suggest which one in the list (or anything else that I've missed) is the best for the described requirements. I also may be wrong with my first impressions about some of the engines.
I'm currently thinking of Marmalade+IwGame as the best option but since I don't have much info about Cocos2d-x and Particle code, I am not really sure about it.
Thank you!
I have built games for android, but now i need to make it compatible on Symbian phone. Are there any tools to convert android games to symbian games?
In some games, the game startup is to display the company name for a moment and then display the main menu for starting the game.
I would like to do something similar. But I am not sure if my way is a good way...
In my plan, I would display the startup image and then make the program sleeps for 1 seconds and then display the main menu
Shall I use the sleep function to hold the screen for a second?
If I want to use flash image instead of static image? Is it also feasible? What's the usual way to do something like this ?
I would like to do something similar. But I am not sure if my way is a good way...
In my plan, I would display the startup image and then make the program sleeps for 1 seconds and then display the main menu
Shall I use the sleep function to hold the screen for a second?
If I want to use flash image instead of static image? Is it also feasible? What's the usual way to do something like this ?
I am making a game in Android where i am generating random number for different colored balls. Currently i am generating buttons dynamically and settings the background resource.
I am using some high resolution icons as images. However when they render on screen, all of them gets slightly pixelated and don't look good on screen. I tried it with different sizes of icons but it was of no use.
Can anyone suggest where i can be going wrong and what can be the best way to take care of these things. I am new to game programming so any help would be appreciated.
I am using some high resolution icons as images. However when they render on screen, all of them gets slightly pixelated and don't look good on screen. I tried it with different sizes of icons but it was of no use.
Can anyone suggest where i can be going wrong and what can be the best way to take care of these things. I am new to game programming so any help would be appreciated.
I want several pictures to use in my game as the sky background.