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Need a Buddha model
Need a Buddha model for my game. Please include texture, thanks:)
I need high quality earth texture, anyone could help me?
Thanks a lot.
Hello Im very new to this so I don't even know what this process is called exactly. Im posting image of flappy bird here in which it consist all the objects day, night, birds, font etc. Please refer to attach picture.
So how to use them in 2D game? this is just example i have used. How to manipulate different objects at different coordinates ? Thanks.
How to change color of multiple text or vector objects at once in Adobe Photoshop?
Does anyone have any idea why I cannot edit a certain mp3 file? Trimming it in FL Studio's playlist then exporting it does not work. Trimming it in Edison doesn't work. Trimming it in Audacity doesn't work. It is not set to read only, and I know I have sufficient privileges to edit it. I am exporting it as it's own separate file, with it's own name, in it's own folder. Yet it still reverts itself to before I trimmed it in whatever program.
Could it possibly be corrupted in some way?
Do you ever mix your channels using different mic's from the production sound?
Like for example: there is a line saying "Hey whats that" and it is recorded on both a boom and lav into the same recorder, do you ever mix both of these channels together or only use one of them?
Hi I would like to know where to start if I wanna make a pseudo tibia game? PS. is league of legends a 2.5D or 3D? or just 2D? Besides can I construct lika pseudo lol client game with the only intention of constructing my own custom champs? Kind of like what I want to do to tibia, but with lol basically add my flavour into it.
I new to game development with Unity and my first project is a slot car racer. For a realistic slot car-like-driving experience, I first build a track with a channel in the track and a pin on the car. This kind of works, but it does not look like a slot car, its more like a car with a pin and sometimes the physics just go crazy and kick me out of the channel.
I next tried making a spline with a simple game object following the track. I attached my car to my "follower" with a fixed joint. This didn't work so well: My car was tumbling and pulled sideway but I never archived that my car gets pulled down the track.
How should I be approaching this? I'd like the car to accelerate and decelerate quickly, with that acceleration and deceleration controllable by the user.
I have an issue with Adobe Scout. It does not listen (doesn't start a new session like it should) for a SWF loaded by another (main) SWF. The SWFs have advanced telemetry enabled and the setup is correct as described in http://www.adobe.com/devnet/scout/articles/adobe-scout-getting-started .html. Please help
I am using Win 7 64-bit, the latest versions of Adobe Scout and Flash Player, Chrome 32 / IE 11. Also I have made sure that the Scout server is listening, as descibed in the article linked above: Verify that the Scout server listening. Open Scout, and then type localhost:7934 into your web browser. It should respond quickly with "server dropped connection", "no data received", or something similar (since Scout is not an HTTP server). Scout should show the error message "can't start a session because the telemetry data isn't valid". If the browser stalls for a long time, and then comes back with "server not found" or something similar, then the socket isn't working.
Thank you
I'm working on a 3D application that uses Assimp to import 3D models with animations. Personally, I use Blender to create the models and animations. I'm having trouble exporting multiple animations, however. For example, I'd like to have an idle animation, a walk animation, a run animation, etc. So far I've tried COLLADA and DirectX without much success. The COLLADA export will include the first animation, but not any of the others. The DirectX doesn't include any animation.
Which 3D file formats support multiple animations? (Preferably one that Assimp can import. Also, the Assimp website says that it doesn't support .blend files with animation, otherwise I'd just do that.)