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sea3d is a file format for games.
List of Features
Open-source | Cross-platform
Export Animation (Takes), Texture, Material, Geometry, Skeleton (Skin), Vertex Animation, Morph (+1000 slots), Camera, Lights, Environment and Helpers
Instancing of Geometry, Material, Texture and Animation
Scene Hierarchy
Multiple Channels Texture and Mapping
Native Support for DetailMap, LightMap and Multilayer Blend Texture
Streaming File Format (Progressive Loader)
Sound3D Support
Custom Shaders
Automatic Bake
Cube Mapping and ATF Textures
Compress Deflate and Lzma
Transparent Materials
Binary format
List of Features
Open-source | Cross-platform
Export Animation (Takes), Texture, Material, Geometry, Skeleton (Skin), Vertex Animation, Morph (+1000 slots), Camera, Lights, Environment and Helpers
Instancing of Geometry, Material, Texture and Animation
Scene Hierarchy
Multiple Channels Texture and Mapping
Native Support for DetailMap, LightMap and Multilayer Blend Texture
Streaming File Format (Progressive Loader)
Sound3D Support
Custom Shaders
Automatic Bake
Cube Mapping and ATF Textures
Compress Deflate and Lzma
Transparent Materials
Binary format
ShoeBox is a free Adobe Air based app for Windows and Mac OSX with game and ui related tools. Each tool uses a drag and drop - or clipbord interaction for a quick workflow.
Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback
Tridiv is a web-based editor for creating 3D shapes in CSS.
PreFab3D is a small but powerfull tool that can add visual quality to low polygon models using a nice bag of tricks thanks to the advanced rendering capabilities of Away3D.
AWD is a binary file format for 3D scenes, objects and related data. It's main use is with the Away3D engine, but any encoder/decoder that conforms with the open specification can work with AWD files. The file format specification and a set of tools for working with AWD files are maintained by the Away3D development team.
AWD is designed to be light-weight, fast and easy to parse, and to be extensible both by user applications and future versions of the file format, while remaining both forwards and backwards compatible.
AWD is designed to be light-weight, fast and easy to parse, and to be extensible both by user applications and future versions of the file format, while remaining both forwards and backwards compatible.
Oak3D is a free JavaScript framework for 3D graphics development based on HTML5 WebGL standard, dedicated in realizing the Web3D applications with GPU acceleration for all front-end developers in an easy and efficient way.
Developed with JavaScript, Oak3D enables native cross-platform solution in Windows, Linux, Mac and Android. Without any plugin installed or downloaded, web3D applications based on Oak3D can run on all the modern internet browsers that support WebGL.
Oak3D provides a set of simple and ease-to-use API interface which allows web developers developing web3D application without concerning the details of 3D graphics implementation. Besides, Oak3D also provides many kinds of functional libraries, such as Math Library, Model Library, Skeletal Animation Library and etc.
Oak3D additionally provides tools to convert traditional art asset to the format acceptable directly by Oak3D.
Developed with JavaScript, Oak3D enables native cross-platform solution in Windows, Linux, Mac and Android. Without any plugin installed or downloaded, web3D applications based on Oak3D can run on all the modern internet browsers that support WebGL.
Oak3D provides a set of simple and ease-to-use API interface which allows web developers developing web3D application without concerning the details of 3D graphics implementation. Besides, Oak3D also provides many kinds of functional libraries, such as Math Library, Model Library, Skeletal Animation Library and etc.
Oak3D additionally provides tools to convert traditional art asset to the format acceptable directly by Oak3D.
Goo Engine is built from the ground up focusing on performance and usability, making it the world’s leading platform for creating awesome graphics on the web. Imagine being able to create amazingly smooth graphics, advanced games and interactive experiences on all devices, with full hardware acceleration.
With Goo Engine you will have the power to build the next generation of web experiences, without limitations and on all platforms. Being HTML5 based on the WebGL standard, means it’s completely plugin free. The Goo platform is scalable, extremely flexible and built completely on standard components making integration with the rest of your gorgeous web content seamless. It’s mind-blowing, and totally redefines what the web is about!
With Goo Engine you will have the power to build the next generation of web experiences, without limitations and on all platforms. Being HTML5 based on the WebGL standard, means it’s completely plugin free. The Goo platform is scalable, extremely flexible and built completely on standard components making integration with the rest of your gorgeous web content seamless. It’s mind-blowing, and totally redefines what the web is about!
ND2D is a 2D framework using the new GPU hardware features of flash. To run this engine you must download and install the latest flash player:
Flash Player 11 & playerglobal.swc
You have to compile ND2D with the FP11 playerglobal.swc and the compiler option -swf-version=13 to get it to work.
ND2D was built to make an ease use of hardware accelerated 2D content in the Flashplayer. The aim is to keep things simple and reintroduce familiar concepts. ND2D has a displaylist and quite the same methods to modify sprites as you are used to, but a few things are different. There are optimizations in ND2D, that enable you to display thousands of sprites at a high framerate. Have a look at the examples for the Sprite2DCloud or Sprite2DBatch and in the Wiki.
If you want to contribute, make bugfixes or extend the engine, feel free to fork it or email me: lars[at]nulldesign.de
Flash Player 11 & playerglobal.swc
You have to compile ND2D with the FP11 playerglobal.swc and the compiler option -swf-version=13 to get it to work.
ND2D was built to make an ease use of hardware accelerated 2D content in the Flashplayer. The aim is to keep things simple and reintroduce familiar concepts. ND2D has a displaylist and quite the same methods to modify sprites as you are used to, but a few things are different. There are optimizations in ND2D, that enable you to display thousands of sprites at a high framerate. Have a look at the examples for the Sprite2DCloud or Sprite2DBatch and in the Wiki.
If you want to contribute, make bugfixes or extend the engine, feel free to fork it or email me: lars[at]nulldesign.de
Enter Sparticle particle effect Contest to Win iPad Air!
http://www.effecthub.com/contest