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sea3d is a file format for games.
List of Features
Open-source | Cross-platform
Export Animation (Takes), Texture, Material, Geometry, Skeleton (Skin), Vertex Animation, Morph (+1000 slots), Camera, Lights, Environment and Helpers
Instancing of Geometry, Material, Texture and Animation
Scene Hierarchy
Multiple Channels Texture and Mapping
Native Support for DetailMap, LightMap and Multilayer Blend Texture
Streaming File Format (Progressive Loader)
Sound3D Support
Custom Shaders
Automatic Bake
Cube Mapping and ATF Textures
Compress Deflate and Lzma
Transparent Materials
Binary format
List of Features
Open-source | Cross-platform
Export Animation (Takes), Texture, Material, Geometry, Skeleton (Skin), Vertex Animation, Morph (+1000 slots), Camera, Lights, Environment and Helpers
Instancing of Geometry, Material, Texture and Animation
Scene Hierarchy
Multiple Channels Texture and Mapping
Native Support for DetailMap, LightMap and Multilayer Blend Texture
Streaming File Format (Progressive Loader)
Sound3D Support
Custom Shaders
Automatic Bake
Cube Mapping and ATF Textures
Compress Deflate and Lzma
Transparent Materials
Binary format
With TexturePacker, making spritesheets is easy and fast. TexturePacker supports many input data formats and exports to a lot of gaming frameworks. It has both GUI and commandline interface and lots of features to help you optimize your sprites to reduce memory usage and improve performance.
PhysicsEditor creates collision shapes for your physics enabled game. Use the fantastic Automated Shape-Tracer to create shapes within seconds! Directly export to your favorite game engine.
Nape is a powerful, fast, and friendly 2D Rigid Body physics engine for AS3/Haxe. Nape is open-source and free to use for personal and commercial projects. Available for AS3 through .swc libraries and Haxe via haxelib.
2D skeletal animation for games
Spine replaces traditional raster animation in games, providing smoother animations that are easier to produce. Animations can be created without needing more art and are so tiny that games can make extensive use of them.
Spine replaces traditional raster animation in games, providing smoother animations that are easier to produce. Animations can be created without needing more art and are so tiny that games can make extensive use of them.
Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback
NGUI is a powerful UI system and event notification framework for Unity (both Pro and Free) written in C# that closely follows the KISS principle.
A visual workflow tool that can import and optimise 3D assets from a variety of sources. Away Builder allows you to live preview all aspects of a 3D scene, create new scene setups and adjust a multitude of settings and parameters. The final result is saved as an AWD file optimised for production use in an Away3D project.
Tridiv is a web-based editor for creating 3D shapes in CSS.
Enter Sparticle particle effect Contest to Win iPad Air!
http://www.effecthub.com/contest