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DragonBones
DragonBones: The Open Source 2D skeleton animation solution for Flash!
sea3d is a file format for games.
List of Features
Open-source | Cross-platform
Export Animation (Takes), Texture, Material, Geometry, Skeleton (Skin), Vertex Animation, Morph (+1000 slots), Camera, Lights, Environment and Helpers
Instancing of Geometry, Material, Texture and Animation
Scene Hierarchy
Multiple Channels Texture and Mapping
Native Support for DetailMap, LightMap and Multilayer Blend Texture
Streaming File Format (Progressive Loader)
Sound3D Support
Custom Shaders
Automatic Bake
Cube Mapping and ATF Textures
Compress Deflate and Lzma
Transparent Materials
Binary format
List of Features
Open-source | Cross-platform
Export Animation (Takes), Texture, Material, Geometry, Skeleton (Skin), Vertex Animation, Morph (+1000 slots), Camera, Lights, Environment and Helpers
Instancing of Geometry, Material, Texture and Animation
Scene Hierarchy
Multiple Channels Texture and Mapping
Native Support for DetailMap, LightMap and Multilayer Blend Texture
Streaming File Format (Progressive Loader)
Sound3D Support
Custom Shaders
Automatic Bake
Cube Mapping and ATF Textures
Compress Deflate and Lzma
Transparent Materials
Binary format
With TexturePacker, making spritesheets is easy and fast. TexturePacker supports many input data formats and exports to a lot of gaming frameworks. It has both GUI and commandline interface and lots of features to help you optimize your sprites to reduce memory usage and improve performance.
2D skeletal animation for games
Spine replaces traditional raster animation in games, providing smoother animations that are easier to produce. Animations can be created without needing more art and are so tiny that games can make extensive use of them.
Spine replaces traditional raster animation in games, providing smoother animations that are easier to produce. Animations can be created without needing more art and are so tiny that games can make extensive use of them.
Oak3D is a free JavaScript framework for 3D graphics development based on HTML5 WebGL standard, dedicated in realizing the Web3D applications with GPU acceleration for all front-end developers in an easy and efficient way.
Developed with JavaScript, Oak3D enables native cross-platform solution in Windows, Linux, Mac and Android. Without any plugin installed or downloaded, web3D applications based on Oak3D can run on all the modern internet browsers that support WebGL.
Oak3D provides a set of simple and ease-to-use API interface which allows web developers developing web3D application without concerning the details of 3D graphics implementation. Besides, Oak3D also provides many kinds of functional libraries, such as Math Library, Model Library, Skeletal Animation Library and etc.
Oak3D additionally provides tools to convert traditional art asset to the format acceptable directly by Oak3D.
Developed with JavaScript, Oak3D enables native cross-platform solution in Windows, Linux, Mac and Android. Without any plugin installed or downloaded, web3D applications based on Oak3D can run on all the modern internet browsers that support WebGL.
Oak3D provides a set of simple and ease-to-use API interface which allows web developers developing web3D application without concerning the details of 3D graphics implementation. Besides, Oak3D also provides many kinds of functional libraries, such as Math Library, Model Library, Skeletal Animation Library and etc.
Oak3D additionally provides tools to convert traditional art asset to the format acceptable directly by Oak3D.
ND2D is a 2D framework using the new GPU hardware features of flash. To run this engine you must download and install the latest flash player:
Flash Player 11 & playerglobal.swc
You have to compile ND2D with the FP11 playerglobal.swc and the compiler option -swf-version=13 to get it to work.
ND2D was built to make an ease use of hardware accelerated 2D content in the Flashplayer. The aim is to keep things simple and reintroduce familiar concepts. ND2D has a displaylist and quite the same methods to modify sprites as you are used to, but a few things are different. There are optimizations in ND2D, that enable you to display thousands of sprites at a high framerate. Have a look at the examples for the Sprite2DCloud or Sprite2DBatch and in the Wiki.
If you want to contribute, make bugfixes or extend the engine, feel free to fork it or email me: lars[at]nulldesign.de
Flash Player 11 & playerglobal.swc
You have to compile ND2D with the FP11 playerglobal.swc and the compiler option -swf-version=13 to get it to work.
ND2D was built to make an ease use of hardware accelerated 2D content in the Flashplayer. The aim is to keep things simple and reintroduce familiar concepts. ND2D has a displaylist and quite the same methods to modify sprites as you are used to, but a few things are different. There are optimizations in ND2D, that enable you to display thousands of sprites at a high framerate. Have a look at the examples for the Sprite2DCloud or Sprite2DBatch and in the Wiki.
If you want to contribute, make bugfixes or extend the engine, feel free to fork it or email me: lars[at]nulldesign.de
SVG is an excellent way to create interactive, resolution-independent vector graphics that will look great on any size screen. And the Snap.svg JavaScript library makes working with your SVG assets as easy as jQuery makes working with the DOM.
Spp.js is a sample physics particle system engine for javascript.
Feature
Code less, simple structure.
Based on classical Newtonian mechanics.
Make your own custom forces or particles
Easy to build interactive projects with popular HTML5 2D rendering engine:pixi.js,EaselJS
Open source!
Feature
Code less, simple structure.
Based on classical Newtonian mechanics.
Make your own custom forces or particles
Easy to build interactive projects with popular HTML5 2D rendering engine:pixi.js,EaselJS
Open source!
LWF is an animation engine which can play animation data converted from FLASH contents in HTML5, Unity, Cocos2d-x, iOS UIKit, and more. LWF is designed to make game development easy and fun.
Skeleton animation engine for HTML5