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TexturePacker
With TexturePacker, making spritesheets is easy and fast. TexturePacker supports many input data formats and exports to a lot of gaming frameworks. It has both GUI and commandline interface and lots of features to help you optimize your sprites to reduce memory usage and improve performance.
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AWD is a binary file format for 3D scenes, objects and related data. It's main use is with the Away3D engine, but any encoder/decoder that conforms with the open specification can work with AWD files. The file format specification and a set of tools for working with AWD files are maintained by the Away3D development team.
AWD is designed to be light-weight, fast and easy to parse, and to be extensible both by user applications and future versions of the file format, while remaining both forwards and backwards compatible.
AWD is designed to be light-weight, fast and easy to parse, and to be extensible both by user applications and future versions of the file format, while remaining both forwards and backwards compatible.
Goo Engine is built from the ground up focusing on performance and usability, making it the world’s leading platform for creating awesome graphics on the web. Imagine being able to create amazingly smooth graphics, advanced games and interactive experiences on all devices, with full hardware acceleration.
With Goo Engine you will have the power to build the next generation of web experiences, without limitations and on all platforms. Being HTML5 based on the WebGL standard, means it’s completely plugin free. The Goo platform is scalable, extremely flexible and built completely on standard components making integration with the rest of your gorgeous web content seamless. It’s mind-blowing, and totally redefines what the web is about!
With Goo Engine you will have the power to build the next generation of web experiences, without limitations and on all platforms. Being HTML5 based on the WebGL standard, means it’s completely plugin free. The Goo platform is scalable, extremely flexible and built completely on standard components making integration with the rest of your gorgeous web content seamless. It’s mind-blowing, and totally redefines what the web is about!
SVG is an excellent way to create interactive, resolution-independent vector graphics that will look great on any size screen. And the Snap.svg JavaScript library makes working with your SVG assets as easy as jQuery makes working with the DOM.
Particle Designer 2.0 is the #1 particle effects editor designed specifically for Mac. Choose from a massive user submitted library or design your own unique effects. Limitless possibilities with multiple particle emitters, definable backgrounds, zooming & full-screen. Target hundreds of devices and multiple platforms with support for over 11 frameworks working out the box.
Adobe After Effects is a digital visual effects, motion graphics, and compositing application developed by Adobe Systems and used in the post-production process of film making and television production. Among other things, After Effects can be used for keying, tracking, compositing and animation. It also functions as a very basic non-linear editor, audio editor and media transcoder.
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.