CrossBridge Introduction
CrossBridge is the open-source version of Adobe FlasCC (formerly the Alchemy project).
Combine the power, familiarity, and high-performance of C/C++ with the unparalleled reach of the web. With CrossBridge you can bring your native C/C++ from consoles and PCs to over a billion people on the web – across browsers, with no additional install.
Stunning native games, welcome to the stunning reach of the web.
What is CrossBridge?
Previously codenamed "Alchemy," CrossBridge provides a complete BSD-like C/C++ development environment based on GCC that lets you compile your C/C++ code to target the Adobe Flash Runtimes (Flash Player and AIR). With CrossBridge you can port almost any existing C/C++ code to the web, across browsers.
CrossBridge includes tools for building, testing, and debugging C/C++ projects, example projects with source code, and documentation.
Stunning C/C++ console games. In your browser. No friction.
CrossBridge brings the power of C/C++ games and libraries—including the leading game engines on PCs, Xbox 360, and PlayStation 3—to the web. Efficient sandboxing across browsers with incredible performance, debugging support, and seamless integration with ActionScript APIs allow developers to re-use fast, mature C/C++ code bases—even massive games with hundreds of millions of lines of code—and combine them with rich Flash technology APIs. Leverage OpenGL or DirectX with programmable shaders via Stage3D hardware acceleration, dynamic low-latency sound, multiplayer networking, and instant play with streaming assets directly on the web.
CrossBridge technical info
The CrossBridge SDK gives you everything you need to efficiently port your code to the Flash Runtime:
Use your existing C/C++ project files and makefiles. If you're already using GCC, just drop in CrossBridge to target Flash Player with your existing C/C++ code.
Debug your code running in the Flash Runtime with GDB, just like your native toolchain.
Access the entire Flash Runtime API from C++ classes, including Stage3D for OpenGL/DirectX GPU accelerated graphics.
Leverage extensive documentation, tutorials, and working examples of C/C++ libraries ported to the Flash Runtime, including Lua, Box2D, and Bullet physics.
Take advantage of Pthreads multithreading support in the upcoming Flash Player 11.5.
CrossBridge also lets you use C/C++ to create libraries (SWCs) for ActionScript developers: Use SWIG to automatically create AS3 interfaces to C code.
Get Started: https://github.com/adobe-flash/crossbridge...
Combine the power, familiarity, and high-performance of C/C++ with the unparalleled reach of the web. With CrossBridge you can bring your native C/C++ from consoles and PCs to over a billion people on the web – across browsers, with no additional install.
Stunning native games, welcome to the stunning reach of the web.
What is CrossBridge?
Previously codenamed "Alchemy," CrossBridge provides a complete BSD-like C/C++ development environment based on GCC that lets you compile your C/C++ code to target the Adobe Flash Runtimes (Flash Player and AIR). With CrossBridge you can port almost any existing C/C++ code to the web, across browsers.
CrossBridge includes tools for building, testing, and debugging C/C++ projects, example projects with source code, and documentation.
Stunning C/C++ console games. In your browser. No friction.
CrossBridge brings the power of C/C++ games and libraries—including the leading game engines on PCs, Xbox 360, and PlayStation 3—to the web. Efficient sandboxing across browsers with incredible performance, debugging support, and seamless integration with ActionScript APIs allow developers to re-use fast, mature C/C++ code bases—even massive games with hundreds of millions of lines of code—and combine them with rich Flash technology APIs. Leverage OpenGL or DirectX with programmable shaders via Stage3D hardware acceleration, dynamic low-latency sound, multiplayer networking, and instant play with streaming assets directly on the web.
CrossBridge technical info
The CrossBridge SDK gives you everything you need to efficiently port your code to the Flash Runtime:
Use your existing C/C++ project files and makefiles. If you're already using GCC, just drop in CrossBridge to target Flash Player with your existing C/C++ code.
Debug your code running in the Flash Runtime with GDB, just like your native toolchain.
Access the entire Flash Runtime API from C++ classes, including Stage3D for OpenGL/DirectX GPU accelerated graphics.
Leverage extensive documentation, tutorials, and working examples of C/C++ libraries ported to the Flash Runtime, including Lua, Box2D, and Bullet physics.
Take advantage of Pthreads multithreading support in the upcoming Flash Player 11.5.
CrossBridge also lets you use C/C++ to create libraries (SWCs) for ActionScript developers: Use SWIG to automatically create AS3 interfaces to C code.
Get Started: https://github.com/adobe-flash/crossbridge...
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disound
2013-07-30
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Here is a demo from Epic Games : http://www.unrealengine.com/flash/