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What are the biggest pains, as a game developer, that you encounter in your day

fireside 136  2 days ago 

The biggest pain for me is when an engine won’t read my model format. Haven’t had much of an issue with it since I’ve been using Unity, but generally, that’s the biggest pain for me.


Anthony_Miranda 102  1 day ago  

I’ve been hearing a lot about Unity. Is that the top developing software? How long have you been using it for?


fireside 136  1 day ago 

I think I’ve been using it for a year or so. I would say it’s the top small indie developing game engine. Unreal gets used for more professional 3d games.


rouncer 103  2 days ago  

man, the whole thing is pain.

but you know what they say, no pain, no game.


Anthony_Miranda 102  1 day ago  

Very true!

But it doesn’t mean we can work on finding ways to easy the pain. Or even better if we can find something that eliminates it completely


Stainless 139  2 days ago 

The main problem for me is 3d meshes.

When it comes to 2d assets, we kind of have a few standards people use and generally loading them is trivial.

However the same is not true of 3d assets. People use so many file formats, and not all support all the things you want.

I regularly have to re-texture objects because I find UV coordinates out of range, generate maps for this or that, fix problems.

Importing a 3d asset should be a ten minute job, but it is often a two day job.

Wish I had my own graphics artist


Anthony_Miranda 102  1 day ago 

Hi Stainless,

Would you be up for a Skype call for a few minutes?

I would love to dig deeper into it. I’m trying to use my problem solving skills and my network ( http://thefoundation.com/invitation/ ) to see if I can help ease the pain in some way.

I’m NOT trying to sell you anything!

-Anthony Miranda Skype username: Anthonym534 LinkedIn: www.linkedin.com/in/anthonymiranda5 FB:

https://www.facebook.com/anthony.miranda.14


http://devmaster.net/posts/24054/what-are-the-biggest-pains-as-a-game-developer-that-you-encounter-in-your-day

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2014-02-14
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