load the assets to your project
Follow these steps to load the assets to your project:
Download the parser source from http://www.effecthub.com/download/software/sparticleparser
Download the latest dev branch of Away3D lib on github https://github.com/away3d/away3d-core-fp11/tree/dev
Setup a as3 project with your favorite IDE(Flash builder, Flash Develop...), include the src directories of parser and Away3D lib downloaded just now as the project source path.
Set test.as in parser as your application entry, and copy your asset to your target directory.
Rename the "1.awp" to your asset name so that your application can access your asset, then run you application.
Now you can enjoy your asset in your project.
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Many customers reported that they missed some class in the Away3D lib. That's because it's not the latest dev branch of Away3D. You can directly download it at https://github.com/away3d/away3d-core-fp11/archive/dev.zip.